Cognitivebotics MENA, UAE
Autistic
children often face limited access to early intervention due to shortages of
trained professionals, linguistic diversity, and inconsistent service
availability. Digital learning tools offer scalable opportunities to address
these challenges; however, many lack evidence-based instructional design and
fail to sustain engagement for young learners. This project examined whether
these gaps could be addressed through an AI-powered, gamified learning platform
informed by the principles of applied behavior analysis (ABA), an evidence-based
approach to autism intervention. The platform was designed to translate core
ABA instructional processes into structured digital activities, including clear
task sequences, prompting hierarchies, positive reinforcement, and planned
opportunities for generalization. Artificial intelligence features included
speech, pose, and eye-gaze detection with automated accuracy tracking,
integrated to support adaptive feedback and autonomy. Gamified elements were
designed to promote motivation and independent responding. Early feasibility
was evaluated through clinician review, caregiver interviews, and a preliminary
individual-use trial, focusing on engagement, clarity of task structure,
usability, and early indicators of learning progress. Clinicians noted strong
alignment between learning objectives and foundational developmental and
communication skill areas. Caregivers reported high usability, while children
demonstrated strong engagement with gamified and AI-supported activities.
Identified challenges included variability in internet quality and the need for
guided onboarding. Overall, early feasibility findings suggest that AI-powered,
ABA-informed gamified learning tools may enhance accessibility and engagement
for autistic children across diverse contexts, highlighting the potential of
integrating technology and behavioral science to support early learning.
Anastasia Trofilova is a
Board Certified Behavior Analyst (BCBA) and clinical lead working at the
intersection of Applied Behavior Analysis (ABA), autism intervention, and
AI-enabled learning technologies. She currently serves as Clinical Subject
Matter Expert at Cognitivebotics Technologies, where she leads the clinical
design of gamified digital learning tools for autistic children grounded in
evidence-based instructional principles. She is currently pursuing a PhD in
Behavior Analysis at Capella University and contributes to interdisciplinary
projects integrating clinical science with digital innovation.